3D Technical / Character Artist

My goal is to continue integrating the limitless abilities of computer graphics with personal experience, knowledge, and creativity to create high quality art assets. To constantly uncover unique and exciting ways to use animation to deliver striking educational and entertainment content.

My 20+ years experience has spanned medical, legal, and comedy, including 10 years in videogames. Having often been the sole artist, I am well aquainted with every step along the production pipeline. Facets such as creating initial concept art, determining art asset parameters, modeling, texturing, rigging, animating, and compositing.

So if you are smaller company looking for individual artist who can create and deliver your art assets from start to finish, I may be a perfect candidate. Currently I am available for full time, part time, or freelance.

I look forward to hearing from you!

David Renneker